A triumph.Īs to the scenario, this is an example of what I would call a 'tightly plotted' design. All done, this book should be held up as an exemplary model of game book design, easy to read and reinforcing the tone of the game. ![]() My only minor quibble is that in comparison to the excellence of the rest of the design, the maps look slightly amateurish. Denis Detwiller character vignettes convey much of each PC and the handouts are well done and add genuine interest to the game. ![]() There are six full page illustrations from Jesper Myfors that show key scenes from the scenario and reinforce the writers' ideas. ![]() The main text font is well spaced and easy to read, the titles suitably menacing in a thin, slightly olde worlde type. Inside, you get to see one of the best ever laid out game books. The cover is filled with an Anson Maddocks' picture of a disturbed looking crow crashing through a window, shards of glass spiralling out. John Tynes was responsible so I would have been disappointed had it been mundane. The first thing that strikes me about this scenario is the great art design. I own the original print version of this game so I'm going to review that instead of the PDF (available here ). It was first run at ConQuest in 1992 and is a product of the vibrant Cthulhu scene in Australia at that time. The Devil's Children was one of the first Cthulhu scenarios published by Pagan Publishing. ![]() The Devil's Children - The Witch Cycle part Iīy David Conyers, David Godley & David Witteveen. Both are available as free downloads from. This is a review of the Witch Cycle, two loosely linked scenarios for Call of Cthulhu.
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