![]() I closed Maya and re-opened only to find the last save had been 4 hours previously - although I'm entirely sure I had saved it after that point (auto-saves are off, and that's my fault) - but needless to say my patience is running low with Maya today - and myself. ![]() I lost 4 hours on this little project today when Maya went a bit nuts after a series of "Undos" were performed, the entire mesh disappeared. Wasn't sure of the best way to get images into the posts here, so I've recorded a little video of the issue and popped it on YouTube. Could there be any other reason other than flipped normals? On that note, if I look inside the mesh, I don't see the default grey internally, and when I turned on the face normals, the little lines appear to be sticking "out" correctly. James Taylor walks through creating and modeling a head and face which focuses on using proper topology for that will assist in character animation in Maya. I'm not entirely sure what the problem is. ![]() In the last ten years, I have delivered and led development of multiple. This is not an official translation and may contain errors and inaccurate translations. This page has been translated for your convenience with an automatic translation service. So, I had a little look online before posting this, but what I found suggested reversing the normals for the faces which had turned black. About An experienced iOS developer, and a designer with a passion for building beautiful and cutting edge mobile products. Share your knowledge, ask questions, and explore popular Maya modeling topics.
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